Author: Diana L. Wicker
Genre: Young Adult Fantasy
The Realm of Feyron has always been. It is the origin of all things magical, the axis point where all the worlds meet. Once, in days gone by, there were many gateways within the Temple of Pyli connecting the Worlds Beyond seeded with magic to their home. Now many gateways have flickered out, and Feyron weakens as the magic fades and the Guardians are lost.
For the first time in over three hundred years a Dreamweaver has come of age and is tasked with contacting the Guardians. When she awakens in the night after a vision of her best friend lost and alone, injured in the snows at the top of the Crystal Mountains, she seeks out the Sacred Fire in the Temple in an attempt to call forth more information. A voice calls out from the fire, “Dreamweaver, you are summoned.” An image appears of an ancient path through the Mist Shrouded Forest leading to a hidden gate into the Crystal Caverns below the mountains. The Guardians have summoned her on a quest that will take her to the four realms of light within Feyron in search of answers and aid.
Watching the full moon over the garden, she heard the call of a night bird and smiled. The warmth flowed through her, surrounding her, and as the halo of gold faded, a hawk swooped unnoticed from Soifra’s bedroom window, streaking across the garden and into the forest, following the cold breeze back towards its source in the Crystal Mountains. Once she was sure she was well enough away from the small homes that fanned out from the manor, she rose above the trees in her favorite form: the black dragon. In her elation, she began to sing, and somewhere ahead of her, something answered back.
At first there was just one call off in the distance, and she wasn’t quite sure if she had heard it, or imagined it, or if it was an echo in the breeze, but then it came again, strong and sure, and it seemed closer. Soifra flew higher, calling out again, and this time she was sure she heard more than one song. The songs called to her, pulled her, filling her with elation, and she followed them higher and farther. She knew she had to see them, the real dragonkin, the guardian children. If she just saw them, she could go back and tell her grandmother the Guardians were real. They simply had to go to the mountains to find them.
She reached a height where the clouds were thick, and her world went grey, consumed by the cold mists around her. After trying to follow the songs for a short while, twisting and turning as different voices called from different places, she could no longer tell left from right, up from down, and she began to feel afraid. Heart racing, she could no longer think clearly, and in her panic she picked one call and began to follow it, faster and faster, desperate to leave the clouds, to be able to see. The calls suddenly stopped. She had begun to turn her head this way and that, straining to hear any sound, when she slammed into the side of the mountain with a bone crushing thud, and fell unconscious to the cold, crystal ledge far below.
Enter to win the following prizes~
5 ebook copies of The Dreamweaver’s Journey plus 1 audible (audio) copy of The Dreamweaver’s Journey
Contest runs from April 13th through 20th (2016)
Amazon (audiobook, ebook, paperback)
Diana is an indie author living in the balmy climate of the US south with her family, two dogs, and a cantankerous rabbit. She enjoys reading, sewing (clothing, costuming, and experimental toy-making), being “studio mom” for her children’s dance school, and RPG games. (She grew up with the old school paper/pencil style of gaming, but has transitioned happily to the highly interactive world of video games.) And, as if she had more time to spare, she has recently invested in Asian ball jointed dolls to customize into characters from Feyron.
The idea for Feyron started with a map, a place for her daughter to tell stories and live out storytelling role-playing adventures with her friends. The lore grew around the map, for every world needs lore if you are going to “live” there. The idea for a series, Tales from Feyron, grew out of the lore, for if you’re going to invent a world, you may as well play there too. The stories are continuing to grow through the various historical ages of Feyron and have just started to ripple outwards to the Worlds Beyond touched by magic. Legacy of Mist and Shadow is the first tale to venture to one of those worlds and has been awarded the BRAG Medallion by Indie BRAG. http://www.bragmedallion.com/about
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